I look forward to the new content, keep it up!ĮDIT: I tested the gun out, seems good for now Probably have use it a bit to see, will tell you once I try it outĪlthough, I have to ask, is the bullet storm supposed to fill in the gap of an LMG or something like a flexible rifle-smgįrom the description I originally thought it was an area suppression weapon I also removed the burst, so now it fires constantly single bullets and will switch targets.ĭo these changes sound good to you, CrimsonPhalanx? I'll probably publish them by friday or sunday at the latest depending on how quickly I make progress with new content. It's also somewhat similar to the charge rifle now. This should bring up dps to a slightly higher value than the machine pistol and smg. I recalculated some stuff and now increased the bullet damage from 2 to 3 and decreased ticks between shots from 20 to 15, meaning I reduced warmup plus cooldown from 0.33 seconds to 0.25 seconds. I somehow messed up my calculations and gave the bulletstorm too little bullet damage. I understand the need for balance but having glitter tech weapons that are on par or worse when compared with vanilla weapons feels kinda weird. Quote from: CrimsonPhalanx on January 01, 2018, 02:41:06 PM I'm back home from my holidays now so let's tackle this stuff. Sweet man, that sounds great! I thought it might have something to do with that after you post on the Recon & Discovery thread. If it's not clear by now I'm currently working on a ship crash event where you can send a caravan to investigate. Some of these factions are not your friends. Whatever they'll find, they're probably not the only ones trying to investigate. What will they find? An empty husk? Riches beyond measure? A stack of weapons? Or maybe Death? Manhunters or Mechanoids? It looks like something from the old stories. Stone cracked and shattered.Īt the end of this path of destruction. They make it closer and finally they are able to gaze upon the destruction. The plume of smoke was visible from miles away. Five brave souls on a track to discovery. Noodles is sure though that the star flew in front of the mountain rage in the distance. The star shoots across is field of view and disappears on the horizon behind the trees. it almost seems like it's getting closer. Stores are full and the small tribe is prospering. Noodles does some stargazing for enjoyment. I'll hint at the next content with a small story: I feel like it owes it to me, after taking a few weeks just to put all of this together! I seriously hope RimWorld can keep me entertained for months to come. I think I'll be able to find it without that program, but I was curious if anyone knows if anything like that exists.ĮDIT: Nevermind I found the option in Notepad++ !ĮDIT2: After finding that entry in one of the Clutter mods, I fixed it, and I now, OFFICIALLY HAVE ZERO REDS! Wooohooo!!! I never would have guessed that I would spend this much freaking time on just building a mod list. If you wish to use a different button, replace RightMouseButton with an alternative keybind.Shit man, that worked! So now I just need to find the mod that has the def that is missing that same tag, I'm guessing? If that's the case, does anyone have a program, that can search through all of the text of all of the xml documents in the folders that you select? Suppose that I just point this search/finder program at a specific mod folder, and it can manually scan all of the lines of text of all of the xml (or whatever format you choose) documents contained within?.Replace it with the following: Bindings=(Name="BSBA_Target",Command="setbind RightMouseButton ToggleAimOn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False).Locate Bindings=(Name="BSBA_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False).Open StormInput.ini with Bulletstorm INI Editor.Go to %USERPROFILE%\ Documents\My Games\Bulletstorm\StormGame\Config.
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